Gladiator's PVP Guide (1.5 Update)
When Gladiators use the spear or Greatsword in PVP, they show that they are the most fearsome class.
If the user uses takes advantage of the main, strong skills, they can overpower the opponent in a 1 VS 1 battle. Gladiators in PVP can be seen as the "bears" in the game.
But, if you do not react fast in battle in every moment. Gladiators will have a hard time showing their fullest potential in battle.
At the bottom of this page are some Tips and FAQs from the Gladiator players who have played a long time. See the following article to see the strategies and tips and be reborn as a strong Gladiator in PVP.
If the user uses takes advantage of the main, strong skills, they can overpower the opponent in a 1 VS 1 battle. Gladiators in PVP can be seen as the "bears" in the game.
But, if you do not react fast in battle in every moment. Gladiators will have a hard time showing their fullest potential in battle.
At the bottom of this page are some Tips and FAQs from the Gladiator players who have played a long time. See the following article to see the strategies and tips and be reborn as a strong Gladiator in PVP.
- The Required or Best(Needed) PVP Skills #1
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BY: 코로나 님의 글에서 발췌 - (천족 / 카스토르 서버 / 50레벨 검성 )
Korona - (Elyos / Kastol Server / Level 50 Gladiator)
Korona - (Elyos / Kastol Server / Level 50 Gladiator)
Stigma Settings
| Improved Stamina I |
| Unwavering Devotion I |
| Ankle Snare I |
| Slaughter I |
| Lockdown IV |
| Berserking I |
| Sharp Strike I |
PVP Guides Against Each Classes
Instead of putting accuracy manastones in your armor, try increasing it by Weapon Stats and Accessories. I suggest using abyss accessories.
- Use the Major Healing Potion(Doesn't work yet) and Major Anti-Shock Scroll
Remember to use these following items at the right time when the Templar uses Inescapable Judgment I.
- Restores your HP by 20% and increases your HP by 20%, Block by 150, and Parry by 100 for 2m.
Stigma Skill. - Level: 20
- MP: 72
- Cooldown: 3m
- Increases your Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1000 for 1:30.
Stigma Skill. - Level: 37
- MP: 79
- Cooldown: 3m
- Immobilizes a target within 25m for 10s and decreases its Evasion by 1000.
- Level: 28
- MP: 69
- Cooldown: 2m
- Magical Accuracy is increased by 300. You deal an additional 25% damage when attacking a player.
- Level: 48
- MP: 0
- Cooldown: 1s
- Inflicts 70-74 physical damage on the target. The target is bound for 3s.
- Level: 49
- MP: 0
- Cooldown: 12s
- Increases Physical Attack by 80% for 30s while decreasing Accuracy by 200 and Physical Def by 50%.
- Level: 45
- MP: 247
- Cooldown: 3m
- Inflicts 295-299 damage to the target. [Chain Skill]
- Level: 45
- MP: 124
- Cooldown: 16s
PVP Guides Against Each Classes
Against a Templar's Abyss PVP
Dazing Severe Blow II, it wouldn't make sense if you are still attacking the Templar head on. I would just hit him until I would critical him once and would use 1 skill and then run from battle. When fighting against Templars. The dual-swords are more effective than the Spear or Greatsword. In case of the dual-swords, When you critical once and used a skill once, the Templar would so the same, right? Even if the Templar has high attack, Equipting and hitting with the 2(Swords - Dual Swords) and running will still give a lot of damage to you(Gladiator). Right?- Dealing with Templar include the following: Shield Block + Accuracy.
And Templars will usually use Dazing Severe Blow II to slow down your attack speed. If you are hit by the Templar's 4 Block Skills, your health will go down drastically. Expect to have your health go down to at least half. If you are hit by the
And Templars will usually use Dazing Severe Blow II to slow down your attack speed. If you are hit by the Templar's 4 Block Skills, your health will go down drastically. Expect to have your health go down to at least half. If you are hit by the
Instead of putting accuracy manastones in your armor, try increasing it by Weapon Stats and Accessories. I suggest using abyss accessories.
- Use the Major Healing Potion(Doesn't work yet) and Major Anti-Shock Scroll
Remember to use these following items at the right time when the Templar uses Inescapable Judgment I.
Against a Gladiator Abyss PVP
You have met an Gladiator in abyss! What do you do? I first turn on Unwavering Devotion I(Does not work yet) and Berserking I. Then use Cleave III [CHAIN - Use Twice]. Do not ever use Force Cleave I(ELYOS) Agile Cleave I(ASMOS) at the BEGINNING! Use it when you are running. Then the opponent(Gladiator) will use Cleave since you are running, right? Then use Ankle Snare I(Cancel Skill). Then use Lockdown IV and they will not know what to do.
Against a Assassin Abyss PVP
Against a Ranger Abyss PVP
When fighting with assassins, turning on Unwavering Devotion I(Does not work yet) will do the trick. They're easy to kill when you turn it on. Beating Assassins without Unwavering Devotion I, you would normally use Berserking I and Ankle Snare the Assassin and just attack him for about 10 seconds and normally would lose to a Gladiator.
Against a Ranger Abyss PVP
After the 1.5 patch for the Daevanion(데바니온) or Fenris/Miragent Set. It's really scary to see any rangers with that set on. It is not good to Ankle Snare the rangers at the beginning. I would normally use Wall of Steel I, Abyss Potion, Explosion of Rage IV(ASMOS) Seething Explosion IV(ELYOS), Unwavering Devotion I (Does not work yet). Of those 4, I would use one of them when fighting a ranger. When the ranger uses Focused Evasion I, it's best to remove their buff by hitting them instead of using skills. When you are first hit by the Entangling Shot IV, quickly use Charge I and start hitting the Ranger and use the Chain Skill Ferocious Strike V. And then you can do 평캔(It means doing Critical Damage + Skill Damage. You can do this by looking at the your character hitting critical and you if you can manage to use your skill at the time, you will be able to hit higher). You can keep make them fall by using the following skills: Ferocious Strike V, Seismic Wave IV, etc. Keep doing this until they die.
Against a Cleric Abyss PVP
You should use a DP Jelly against a cleric in PVP. Wait until the Cleric has used the Flash of Recovery V. Then use your Major Healing Potion(Does not work yet - it would get rid of the DOT(Damage over Time)). This would be my skill tree against a Cleric.
Critical Hit -> Explosion of Rage IV(ASMOS) Seething Explosion IV(ELYOS) -> Ferocious Strike V[CHAIN].
Against a cleric, all you can do is believe in your Godstone(Vidar's Dignity[PARALYZE]) that it will process.
Critical Hit -> Explosion of Rage IV(ASMOS) Seething Explosion IV(ELYOS) -> Ferocious Strike V[CHAIN].
Against a cleric, all you can do is believe in your Godstone(Vidar's Dignity[PARALYZE]) that it will process.
Against a Chanter Abyss PVP
Wait until the cooldown for Unwavering Devotion I(Does not work yet), you should always run if you do not have finished the cooldown for Unwavering Devotion I. Like what I said against a Templar, you can treat the Chanters like the Templars. They can decrease your attack speed and stun you. They will use their skill tree by basically repeating attacks + stun to lock you. When you are running it's best to use Ankle Snare I and then use Ferocious Strike V. Use Explosion of Rage IV(ASMOS) Seething Explosion IV(ELYOS) to cancel their heal.
Against a Sorcerer Abyss PVP
After the 1.5 Patch, on a 1:1 match it's a class that's really hard to beat. You would need to use Major Healing Potion(Does not work yet) at the correct time. This is the basic skill tree that Sorcerers tend to use.
Magma Eruption I -> Inferno II -> Frost I (ELYOS) Frostbite I (ASMOS) -> Freezing Wind III
With this combo anyone would die except for a Templar.
If you use Ankle Snare, the Sorcerer will use Illusion I to get out of it. Be at least 25 meters away from the Sorcerer. Be sure to keep running until it wears off. Then put on Berserking I and do 평캔(It means doing Critical Damage + Skill Damage. You can do this by looking at the your character hitting critical and you if you can manage to use your skill at the time, you will be able to hit higher). You could say that the strategy is similar to that of a Ranger.
▶- When you are the first one to spot the enemy.
Magma Eruption I -> Inferno II -> Frost I (ELYOS) Frostbite I (ASMOS) -> Freezing Wind III
With this combo anyone would die except for a Templar.
If you use Ankle Snare, the Sorcerer will use Illusion I to get out of it. Be at least 25 meters away from the Sorcerer. Be sure to keep running until it wears off. Then put on Berserking I and do 평캔(It means doing Critical Damage + Skill Damage. You can do this by looking at the your character hitting critical and you if you can manage to use your skill at the time, you will be able to hit higher). You could say that the strategy is similar to that of a Ranger.
Against a Spiritmaster Abyss PVP
What you will need against a spiritmaster are, Abyss Flight Potion, Essence of Wind, and Explosion of Rage IV(ASMOS) Seething Explosion IV(ELYOS). The battle is similar to that of a Sorcerer. If the Spiritmaster slows you down, just use Charge I to cancel it. It's hard to cancel out Spiritmaster's spells by using the Explosion of Rage IV(ASMOS) Seething Explosion IV(ELYOS). But with a lot of practice it'll be easy.▶- When you are the first one to spot the enemy.
- Be sure to use your damage dealing combos. If the enemy is not using flight, use Aerial Lockdown III.
- Use all your buffs and try to move out of the way. When you are ready with everything, go ahead and attack.
BY: 카이팡 님의 글에서 발췌 - (천족 / 카사카 서버 / 48레벨)
Kaipang - (Elyos / Kasaka Server / Level 48)
Effective Skills To Know
Kaipang - (Elyos / Kasaka Server / Level 48)
Effective Skills To Know
① Ankle Snare has a cooldown of 2 minutes, when used the target's evasion decreases by 1,000.
② Improved Stamina I gives back about 2,000 HP, About a total of 1,000 buffs. Cooldown: 3 minutes.
③ Stamina Recovery I, you will receive 200hp every 6 seconds in 1 minute. A total of 2,000 HP. Cooldown: 10 minutes.
④ Wall of Steel I, for 30 seconds, you will parry 12 hits. Cooldown: 10 minutes.
⑤ Precision Cut I 1.7 second cast time. Cooldown: 30 Seconds.
⑥ Severe Precision Cut I 2.0 second cast time. Cooldown: 30 Seconds.
② Improved Stamina I gives back about 2,000 HP, About a total of 1,000 buffs. Cooldown: 3 minutes.
③ Stamina Recovery I, you will receive 200hp every 6 seconds in 1 minute. A total of 2,000 HP. Cooldown: 10 minutes.
④ Wall of Steel I, for 30 seconds, you will parry 12 hits. Cooldown: 10 minutes.
⑤ Precision Cut I 1.7 second cast time. Cooldown: 30 Seconds.
⑥ Severe Precision Cut I 2.0 second cast time. Cooldown: 30 Seconds.
[Guide] Gladiator
Gladiators
Gladiators are one of the most creative classes in the game, not only do they have the ability to wield a spear, sword, dagger, and greatsword, but also the bow, mace, and shield. Gladiators come in handy, they are able to tank when needed to, they have huge burst damages when wielding the spear, and are able to use AoEs (Area of Effect). Gladiators are much-like templars but do not have the same kind of healing skills as templars, though gladiators do get some healing stigmas/skills.
Gladiators rely on knockdown and for them to be in close-combat with a person, but when it comes down to chasing a person that likes to run away, they can pull out their bow and shoot.
Spear - Mainly used for pvp (burst)
Mace (Dual Wield) - Although damage godstones do not work, a mace with magic boost (dual wield) and adding a 1880 damage godstone will tremendously help when it comes to DPS in PvE.
Dagger & Sword - Since damage godstones do not work, swords are the best two-handed weapons for pve. (Since this server stacks attack and attack speed with dagger & sword, best for this combo instead of sword sword). Best in PvE.
Bow - Best for chasing someone when it comes to PvP.
Shield - Gladiators rarely use shields, but is good when you need to tank and mitigate damage, mostly used (if use) in PvE.
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Side Note --
When this server fixes their accuracy & block rate, you should buy a new spear and armor pieces with accuracy socketed in them so that you hit at least 2100 accuracy. Only reason why accuracy becomes important is because it bypasses a templar's block, making it INCREDIBLY easier killing them and harder for them to kill you.
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[Manastone]
[Attack + Crit]
Socket crit until you hit the soft cap, or get a number near the soft cap (can always use scrolls\food). Then go full attack.
[Full Attack]
Since you can hit up to 140 crit with food and scrolls, you can go full attack and just keep that 14% crit chance. Highly do not recommend this.
[Attack + Crit + Accuracy]
Socket accuracy until you hit 2100 (remember this is a seperate set only for pvping against a templar), have your other pieces help your crit hit or get near the soft cap then stack full attack.
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[Stigmas]
*Gladiators have a wide variety of stigmas for different occasions.
Severe Precision Cut Build - Highy do NOT recommend this build for air PvP as it is a PvE build. Severe precision cut and precision cut's casting is glitched and hopefully gets fixed. If a target is farther than 7m away, it shouldn't hit them. This is a rather 'ok' build for ground pvp though. But if you want it for ground pvp, replace draining blow with Ankle Snare.
[Normal Stigmas]
- Crippling Cut
- Severe Weakening Blow
- Unwavering Devotion / Advanced Dual Wielding
- Draining Blow / Ankle Snare
- Lockdown
[Advanced Stigmas]
- Precision Cut
- Berserking
- Severe Precision Cut
Korean Hybrid Build - Recommend for PvP
[Normal Stigmas]
- Ankle Snare
- Improved Stamina
- Unwavering Devotion
- Advanced Dual-Wielding
[Advanced Stigmas]
- Sharp Strike
- Slaughter
- Berserking
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(I really need to update and put a little bit more effort into this guide, sorry if it isn't that great)
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[Gladiators]
Against gladiators, it's all about who gets the most knockdowns and burst. I recommend starting off at a long range and use cleave and it's chain skills. Do your best to keep yourself from getting picked off and get your knockdowns straight and try to chain your knockdowns.
[Templars]
Templars shouldn't be that hard if they are using a greatsword, if they are, it's best to use your attack set instead of your accuracy set. Use accuracy if they're wielding a shield. Templars have effective healing skills, so be ready to chain kb them (won't work if they have unwavering) when you think they're going to cast it (best to think that they're going to pop it when they're 50%). If they pop iron skin, ankle snare them, get away, don't bother attacking them as your attacks will get reduced by 50%.
[Sorcerers]
Sorcerers are one of the most hardest classes to kill as a gladiator due to the fact that you will get slept, slowed, and kited. My best advice to you is to unwavering devotion to avoid stuns, knockbacks, and aether hold and pot yourself or skill yourself out of slows. Use your ankle snare on them, as it is a magic-based attack, illusion should NOT affect this skill.
[Spiritmasters]
Spiritmasters are also one of the most hardest classes to kill as a gladiator as you will get chain-feared and dotted to death. Just as I told you about sorcerers, use unwavering devotion to resist any stuns, knockbacks as possible. Also do your best to pot yourself out of those dots and slows.
[Ranger]
Since rangers will not have as much burst-fire as they did in the previous patch, they will not be able to kill you that easily from now on. Though, do note that they can resist ankle snare if they have focused evasion up. Keep unwavering devotion up as you do not want to get stunned. Do your best to keep that ranger as close as possible to you. Rangers are squishy and so you should have no problem killing them. Do they sleep you and sandstorm trap? Pot out of it. If rangers go into hide 1, trace them as they're not completely hidden for a few seconds and click on yourself and spam those aoes.
[Assassin]
Assassins have trouble killing gladiators as they have unwavering devotion. Make sure to keep unwavering devotion up so that they can't ariel lock or stun lock you to death. Also, keep in mind that they have blinding burst, pot out of it as quickly as you can. Also, they have advanced hide, but for gladiators, nothing different as to rangers as seeds of detection are not confirmed to be working yet. So just aoe where you think they will be and you should knock them out of hide. They have a total of 5 magic resist skills so ankle snare will probably not work on them unless they don't pop it. Be careful when timing your ankle snare.
[Clerics]
Clerics are not very easy to kill as they have a short-cooldown on root and they can heal themselves as well as dot, range stun, and summon noble energys on you. Ankle snare will be hard to pull of as clerics can easily dispel it. Keep in mind that you need to keep yourself as close as to the cleric and stun lock them as fast as possible. Unwavering devotion isn't a must, but it helps against that one range stun that they have.
[Chanters]
Chanters are also a stun-lock class just like sins, and they have healing abilities. They, in fact, do not have dispel so you will be to easily ankle snare them. Keep unwavering devotion up as you do not want to get caught in a chanter's stun lock. Do your best keeping the chanter knocked down and you shouldn't have problems killing the chanter.
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